ADRPG, for all its flaws--and I think it has a metric buttload, from problems with its mechanics to lousy portrayals of the source material--is really good at one thing: Throne Wars. It has long been my (and
One of the comments threads addresses whether or not elements of 9 Worlds will work and why or why not. I'm here to tell you that that's not a relevant question. What kind of Amber game do you want to run? That's the real question. Once you have that settled, you can pick a system.
Or, if you want to go the other way around, what themes and elements of 9 Worlds (or Everway, or Nobilis, or your system of choice) fit with some of the hundreds of possible themes of Amber games? How do you then make the mechanics work with your game? That's how you get a non-ADRPG game in an Amber setting that makes sense, not by mishmashing everything possible in the setting to everything possible in somebody else's game rules.
December 19 2005, 19:36:25 UTC 6 years ago
December 19 2005, 20:30:44 UTC 6 years ago
December 19 2005, 20:38:09 UTC 6 years ago
December 19 2005, 21:06:47 UTC 6 years ago
My general experience is that it is a nifty framework to hange roleplaying on, rather than rollplaying. So much so that many of my favourite characters' 'sheets' only exist for GM reference, I never see them.
December 19 2005, 22:12:09 UTC 6 years ago
December 19 2005, 19:45:27 UTC 6 years ago
Anyway, you're asking excellent questions! Unfortunately, I'm woefully ill-equipped to answer Amber-world-related questions. I know very little beyond the most superficial basics.
But, ask away on Nine Worlds, and I can answer any time, any place. I'm eager to do so.
December 19 2005, 21:05:51 UTC 6 years ago
On ADRPG -- I think the basic notions of ADRPG are fine for a wide variety of gaming. (Admittedly with much-needed tweaks!)
On 9 Worlds -- it amused me (reading the threads you linked to) that the description of Amber that made it seem to fit the 9 Worlds game is pretty much exactly the kind of Amber game I'm not much interested in playing. I see the PCs are heroes, not gods. (Hercules rather than Zeus.)
On GM Fiat (not that you mentioned it above) -- seems to me the missing point in the discussion was that ADRPG is 100% GM Fiat in conflict resolution, but encourages large amounts of player input in world design and player freedom to do what they want. A classic game like D&D may have less GM Fiat in conflict resolution, but it is structured to encourage little input from the players about the world they live in. (Which isn't to say you couldn't play either game either way, of course!)
December 19 2005, 21:25:49 UTC 6 years ago
And, um, it's pretty cool.
December 19 2005, 21:42:55 UTC 6 years ago
Which is to say, the ADRPG rulebook describes characters as a lot more godlike than most of us noticed when we were reading Zelazny's books.
December 19 2005, 21:50:44 UTC 6 years ago
When you see those people suggesting that one use the kind of Amber approach you don't like with Nine Worlds, then you're likely to not get interested at all in Nine Worlds and associate my game with that approach.
You read their thoughts on it, think "Hmm, that's not my style," and not realy give it much more interest. Which is fine, but I'd rather give you a slightly more accurate pitch before I go away! ;)
December 19 2005, 22:55:16 UTC 6 years ago
Could Nine Worlds work for an Amber game? I'd be shocked if it couldn't. But as Ginger says, there's such a breath of possibilities in the term 'an Amber game' that that doesn't really tell me if I'd like it. Or tell you if lots of people would like to play it.
I'm trying to think of a helpful comment to you, because I suspect you're wondering if Nine Worlds would be a good enough fit with Amber for you to put effort into promoting it further as such. If that's the case, I suspect your best method is to talk with people who either play, or are interested in playing Amber (but are maybe put off by ADRPG), and have a look at the source novels yourself if you aren't familiar with them. But that may not be what you're interested in.
December 22 2005, 05:45:46 UTC 6 years ago
December 20 2005, 01:30:52 UTC 6 years ago
//patiently, she might add//
^-^
December 22 2005, 04:46:07 UTC 6 years ago
You should come lurk. Lurkers get first choice when there are slots. (Not that I think there will be one in the immediate future on account of personal things--nothing bad, just me being busy.)
January 2 2006, 15:12:57 UTC 6 years ago
January 5 2006, 02:43:25 UTC 6 years ago
January 5 2006, 18:23:38 UTC 6 years ago